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Syberia 3 game play11/27/2022 ![]() ![]() We spent 30 minutes wandering around for one item across Valsembor, only to find that it didn't pop up on the screen in an area we already scoured due to the finicky controls and detection. Instead of creating fun, interconnected side quests to obtain things, you'll just be talking with random NPCs and checking every corner to obtain stuff for blatant solutions. Half of the puzzles are fetch quests where the only difficulty is simply finding items. The Germanic architecture of the town of Valsembor, attire and artifacts of the Youkols, and intricate design of the puzzles speak to the developer's lingering talent.īeyond these high points, there's only more problems. Despite the move to dated 3D graphics compromising some of the artistic timelessness and careful precision of its pre-rendered predecessors, the environments and objects riddled throughout them can be surprisingly detailed. That's not to say this troubled title is devoid of what cemented its legacy. Subsequently, the introduction of a dialogue wheel doesn't really affect relationships or outcomes in meaningful ways, and you can imagine if we engaged optional conversations. After sifting through the previous games, the quality of the writing and its delivery has suffered a phenomenal fall, further crippling the series' main attraction. A side character like Sarah literally sounds like Siri, and Steiner is backed by an incredibly wooden guy who voices several other personalities with little to no change in his inflection. ![]() The voice acting takes this to a new level of awful with Kate possessing the faked, sickly pleasant tone of a receptionist. Complex and long sentences, unnatural verbiage, and strange habits (such as awkward pleasantries and characters using each other's names every other moment) throughout their speech put us in a state of constant cringe. ![]() Even the most mediocre of dialogue usually emulates casual conversation well enough, but every character in Syberia 3 sounds like they're reading formal, handwritten letters to each other. Despite these things, the game only makes matters worse with horrifically bland antagonists and uneventful story beats.Īdding insult to injury is the amateurish writing, which is an actual pain to parse. As the story moves forward, there's something great about the charming quirkiness of the Youkols, a returning character's humorous dialogue, and the seemingly rich histories of the cultures and places around you. However, it ends up feeling unfocused as a result, so a summary of her exotic adventures and motives would have felt appropriate to invest players in such a story-driven series this unbalanced approach doesn't benefit longtime fans nor the uninitiated. What does this Russian army want to do with her? How did she come across this Eskimo-esque tribe of Youkols in the previous game? It's clear the narrative was constructed to not rely on prior events for Kate's newfound objective to escort the Youkols to another land so they can complete a spiritual journey. It only makes sense to introduce newcomers to where our lady protagonist has already been and what characters she frequently alludes to in conversation. Now we finally have the next instalment in Kate Walker's European travels, but we'd advise not booking a ticket for this expedition. Instead, 13 years have passed, since the developer lacked funds and had to partner with a publisher. Syberia 2 was released a mere two years after the original, followed by the third entry five years later – well, if the original release plan had gone through. ![]() It's a point-and-click adventure game developed by French studio Microïds, and it's part of a cult franchise known for its pre-rendered backdrops, distinct mechanical puzzles, and eccentric characters and settings. You wouldn't be ignorant if you haven't heard of Syberia 3. ![]()
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